Librarian, cat dad, and tabletop games artisan.


Check out the @Sector23 challenge for Night Tripper!

posts from @Bad-Quail tagged #ttrpgs

also: ##ttrpg, #tabletop role playing games, #tabletop rpg, #Tabletop RPGs, #tabletop rpg's, #TTRPG, ##tabletop rpgs

Advice on writing, designing, or running games, broadly stated as being universal, is almost always pablum. That is to say, it's insipid and very likely to not actually be useful. Back on the birdsite, pretty much any time I tried to pose a question about my own work that escaped my usual sphere, I'd get a flood of insipid takes, like:

  • Core mechanics should always be roll equal to or above (never just roll over or roll below).

  • Core mechanic success rates should always have a certain percentage success rate because this one study people did on slot machines.

  • And so on.

I don't think these bits of advice are necessarily completely useless. There are contexts in which they're good advice. The problem is when people latch on to an idea and just extrude it uncritically as if it's a universal truth.