• it/its

// the deer!
// plural deer therian θΔ, trans demigirl
// stray pet with a keyboard
// i'm 20 & account is 18+!
name-color: #ebe41e
// yeah



eniko
@eniko

i really wanna try to make a game in a way where i post freely on socials and connect directly with fans about what's going on in development without caring about getting into press or events. i'm sure people would love this, in a "if you make a good game and talk about it freely it will succeed" kind of way but the harsh reality is that it'd probably slash the odds of success by an order of magnitude because socials just don't have the reach that even a 10-15 second slot on a major games showcase event has

we're talking the difference between just eking out 10k wishlists on steam before you launch vs like, 50k+ which is the difference between "this launch will help you settle your outstanding debts before you go find a regular dayjob" and "this launch will keep your studio afloat for years to come"


eniko
@eniko

anyway it really feels like to get anything from visibility gatekeepers in the games industry you must both develop your game entirely in secret so as to not give away any juice morsels of news they can use while also proving massive fan interest, prior coverage, and 25,000 steam wishlists and they don't seem to think there's any problem with how those things are at odds with each other. it's maddening


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