I was thinking about if I'd ever played a game that had this like isometric view, but handled multi-level areas well, and it suddenly hit me: XCOM 2. Moving the camera around and seeing different levels of buildings was never a problem in that game.
Honestly, BG3 would probably be better if it just used a grid for combat, instead of this loose gridless system. It's so annoying how vague all the ranges are, and I never feel like I get anything extra out of it. Like you can kinda perfectly position an AOE attack to hit more enemies sometimes, I guess, but that's not worth the frustration of people getting stuck in doorways or being just out of melee range or whatever.
