The designs of like, anti-depressurization stuff in Dead Space 2 is so fucking goofy from an in-universe perspective
Ah yes, let's make it so that a glowy red target has to be hit by something in order to close the door, this surely is a very fast and efficient way to make sure air stays in during an emergency
(I get that it's game design and it's actually fun but still goofy LMAO)
damn this game good