The designs of like, anti-depressurization stuff in Dead Space 2 is so fucking goofy from an in-universe perspective
Ah yes, let's make it so that a glowy red target has to be hit by something in order to close the door, this surely is a very fast and efficient way to make sure air stays in during an emergency
(I get that it's game design and it's actually fun but still goofy LMAO)
Very thankful I don't have to go into the elementary school, the kid necromorphs take so much flamer ammo and also are definitely creepier