Bigg

The tall man who posts

I'm a writer and indie game dev of indie games with cum in them. One half of @BPGames. Most recent project - Opportunity: A Sugar Baby Story.

Other Accounts

@zippity - goofy porn game screenshots
@BiggHoggDogg - this is where I do most of my porn following & sharing
@BiggBlast - high-volume shitpost/screencap posting

Current avatar by @julian!


When I wrote this post it was 3AM and I could TELL I was like 90% of the way through but had to work the next day so I wanted to dash off some thoughts about how I was feeling about the story and I worry I came off too harsh, so to right the scales I thought I'd do up a proper review! No spoilers this time around, also!

tl;dr I liked it overall! 9/10! Very much worth your time! All that being said: still fuck Trish for real!

The Positives

  • Top of my list on things I liked was the interaction design. Top-tier stuff. Lots of great little tricks for making the process of choosing Fang's dialog options more engaging and emotionally resonant. Standard dialog options will be represented by regular old ovals with words in them, but options that are particularly emotionally-charged options will have animated outlines and particle effects. Furious dialog will be literally set aflame, devastated dialog will be sliced in half, and icy dialog will literally be angular and shiny. When Fang is feeling confused and overwhelmed, dialog options will swap places with each other among flickering static. Along the same lines, I quite enjoyed the control scheme for the rhythm sections - I was playing on PS4, and managing the directional input with the left stick while hitting face buttons was a fun challenge!
  • Absolutely gorgeous game, as well. Definitely the most visually lush take on a VN that I've ever seen. The character designs are eye-popping and vibrant, making the absolute most of the "hyperpop teen dino furry" aesthetic. It's not just the characters, however - the BG art is crisp and polished to a mirror shine. Some of my favorite 2D BGs since Steven Universe. The rhythm sections are also packed choc-full of gorgeous splash art and animation (I also really gotta give it up to whoever was handing lipsync on the animations in particular - that CAN'T have been easy with the snouty mouthshapes.)
  • I forget what the in-universe name for it was, but within the pause menu you can tab over and look at a frequently-updating Dinosaur Twitter and it was always very good. The dinosaurs were being very funny about the apocalypse.
  • Oh! I've mentioned the rhythm sections a couple times, but I need to shout out the music, which was fantastic. Even if you don't wind up playing the game, I highly recommend giving the soundtrack a listen. Dabu and vocalist Brigitte Naggar put in WORK (just looking at the Bandcamp made me realize that Lachlan Watson (Fang's VA) also contributed some vocals to the music! Good for them!)
  • No weak links in the VA performances either, while I'm talking audio. Lachlan Watson steals the show as Fang, but I was particularly impressed by how they played opposite Abe Bueno-Jallad as their brother Naser. Allegra Clark as Naomi and Sarah Elmaleh as LJ were two of my other favorites.
  • While I have nitpicks regarding the overarching narrative design in my previous post and below, I would be remiss if I didn't mention that the moment-to-moment writing is very good, frequently funny, and occasionally profoundly striking.

The Negatives

(I should say at the outset - ignore the wordcount. These criticisms come more from a place of seeing something I liked quite a bit that could have been something I liked an ENORMOUS amount, not from thinking it's Bad Garbage.)

  • It felt like it needed another QA pass. I experienced a couple of crashes over the game's short playtime, and also repeatedly encountered a bug where characters would skip their lines without me pressing any buttons. Like I mentioned, I was playing on PS4, and normally that'd make me somewhat forgiving since it's technically a last-generation console, but I KIND OF think that the PS4 should still be beefy enough to at least handle a visual novel, and if your visual novel is throwing memory exceptions on the PS4 you might need to do a better job optimizing a thing or two.
  • No way to roll back dialog or at least view a log of previous dialog is a bit of a misstep! There were some lines I wish I could have shared but had no way of revisiting!
  • I've been calling this a "visual novel", which, make no mistake, it IS, but it technically doesn't play QUITE like a standard-issue VN (aside from a few very charming sections during which the characters are playing off-brand Dungeons & Dragons). Rather than clicking through each line of dialog to advance, the entire game advances on its own like a very long episode of a TV show, only pausing during dialog choices. It's an interesting bit of sleight-of-hand at first, but it doesn't take long for you to realize that the reason VNs advance click-by-click like they do is because it's generally more interesting to click forward than it is to wait a solid 5 minutes between opportunities to interact. Also, it made me feel awkward about pausing the game to check Dino Twitter.
  • This post was, again, written at 3AM and is filled with spoilers, but the NON-spoiler (and less aggro) version of my thoughts here could be summed up as: there's a very-obviously-telegraphed impending conflict around which most of the story hinges, and I feel like the way it shakes out does a poor job taking into account how I'd played Fang up to that point (which was surprising, given that the game does a very good job keeping track of a number of other things and bringing them back up in interesting ways).
  • This one verges on spoiler territory so if you 100% want to avoid spoilers stop reading here! I'm intentionally padding out this warning so that if you're a fast reader it'll still register with you! If you hate spoilers and are still reading this you're a fucking moron! You've been warned! Alright so about the asteroid. For all that it's kind of the "secret sauce" that gives the entire narrative its poignancy, it feels strangely absent through the first two acts. As much as I enjoyed what I was given, it was hard to feel as though the developers weren't just having so much fun with Teen Dino Furry Band Drama that they sort of forgot to make things ABOUT the asteroid until surprisingly late in the game. I think an extra act's worth of playtime would have gone a long way, because when the asteroid stuff hits (rimshot) it HITS (double rimshot). ALTERNATE VERY FUNNY IDEA: They should have kept the asteroid out of the game's marketing entirely, sold it as Gay Dinosaur Band Drama: The Game, and then not have had ANY asteroid stuff throughout the entire game until the VERY last second at which a 200km-diameter asteroid slams into the city at 10,000mph and obliterates everyone, roll credits.
  • This is something I know the devs are already aware of, but it really is kind of a bummer to have all these great queer furry characters be, uh, fully obliterated at the end of the story. It's honestly the one thing that sorta gives me pause about recommending it to people, if I'm being honest! I know we're all grown-ups here and can handle a bittersweet narrative but the fact of the matter is that you really still do not see a whole heckuva lot of games that looks like this with casts like this at this level of quality, and it sucks that this one very good example that I think is going to resonate with a lot of people is also a thing where literally all the characters they might resonate with are killed by, essentially, an uncaring God.

So there we go! Hopefully a little more even-handed than a 3AM screed about a single character I didn't like! Give it a play, I'd love to see more games like this!


You must log in to comment.