I recently made the final count on the number of CGs that will be in the final version of Opportunity once art for the very last scene is done - 390 total! Holy moly! Even if I were to use a far stingier metric and only count ones that have significantly different posing (cutting out all the ones that are just, like, two images, one of a dick being halfway out of a pussy and one of a dick being all the way in a pussy that I can toggle between to show sex happening) we would still have over 100. Piss! The final wordcount is going to be a healthy way northwards of 130,000, meaning that I've managed to surpass the wordcount of J.R.R. Tolkien's The Silmarillion. Depending on how fast of a reader you are, it'll probably take somewhere from 6-10 hours to play, end to end.
By visual novel standards (and especially pornographic visual novel standards) this is Baby Bitch Hours. Just BARELY on the threshold of acceptability. There are a lot of pornographic visual novels that are twice, three times, FOUR times as long as mine, some that have actual branching stories and gameplay mechanics. Fucked.
An important thing to keep in mind with regards to content in porn games is that (ideally) it needs to fulfill a pretty stringent set of expectations:
- Sex scenes need to be plentiful enough that they can be doled out regularly to maintain interest
- Writing outside of sex scenes must forever necessarily grapple with the logistics of getting us into the NEXT sex scene (in addition to making time for plot advancement and characterization)
- This might sound obvious, but: you need to be able to masturbate to the sex scenes, which means that they need to attain a certain minimum length and level of quality
- As much as possible, you should avoid forcing players to repeatedly view sexual content they've seen before, because even the sexiest piece of sexual content becomes stale by the 3rd or 4th viewing (I know that a lot of porn games do this anyways. This is a stupid decision that makes their games worse). This means that meaningful asset reuse potential with sexual content is going to be basically nil
- The intensity of your sexual content needs to mount gradually. This can feel quite formulaic; you can set your watch by how some games will go Peeping -> Frottage -> Kissing -> Hand Stuff -> Mouth Stuff -> Now We Fuckin -> Now We Fuckin (Butthole Edition) -> Now We Fuckin (Group Sex Edition) -> Now We Fuckin (Developer's Specific Fetish Turbo DX). But even if you aren't following that playbook to the letter, you generally will want to start tame and finish depraved - the progression between the two extremes is one of the player's rewards for playing, after all. And all that means is that you need enough sexual content for the progression to feel natural
- On top of all that, you still need to create all the non-sexual content (character sprites, background art, UI art) that you would need to in a SFW visual novel
Fuck, man! I need a nap just THINKING about all that bullshit. All that work just so your players can blast out a thick nutt to a visual novel experience.
Anyways what I'm saying with this whole essay is that there's a reason people work for years and years on these things. There is so much fucking content that we have to make and usually it's not very many people making it and we have day jobs. It's for this reason that even though I make a lot of fun of porn games over at @zippity I would still bleed and die for every single dev of every single game I post about over there