

Posted to Tumblr on 2019-09-25
Original Description:
Happy 2 year and 1 month anniversary to my hobby 3D modeling career! The timing wasn’t planned, but it’s fitting that the first model I made was a sculpt of Linnet, and now here she is again with her twin brother and many, many improvements. (Technically, I’ve modeled Kobi once before too, but he got banished to WIP hell.)
This is my first project that solely used Blender’s new render engine EEVEE. I have a… complicated relationship with EEVEE. It’s cool having a real time renderer and more nodes and all, but I miss Blender Internal for stylized cell shaders. They exaggerate EEVEE’s biggest flaw in my opinion: cast shadows and contact shadows. You can probably see it easiest on Kobi’s stray tufts of hair, where instead of properly tracing where the shadow would land, it just… fills in everything in between in screenspace.
Long live Blender Internal. Your code may have been nearly as old as I am and made of spaghetti, but you worked damn well for cartoons.