Tumblr Refugee
Joined on 2024-02-23


posts from @BlueBeads-Art tagged #architecture

also:

Blueprint Turn-table
Posted to Tumblr on 2020-03-04
Original Description:

I keep forgetting that Minecraft builds are arguably art and can go on this blog lol. Also this is as good a time as any to say that when I date my posts, it’s not the date I posted it, but the date I finished whatever is in the post

I call this the Spruce Containment Palace, or the SCP Facility for short. :P It’s built to protect and contain villagers, which is why the doors are weird trap door doors if you can see them. Players can crouch to get in, but villagers can’t get out

I’ve been doing a lot more ambitious builds lately now that I’ve been blueprinting stuff in Blender and/or MagicaVoxel. These past few years of branching out into 3D mediums has been revelation after revelation of how much hidden artistic potential I have that I’ve never tapped into before because I wasn’t working in the right perspective. I struggle with 2D art because I’m only working from a single angle and can’t get a full “view” of what I’m drawing, and I struggle building things directly in Minecraft for a similar reason. The 1st person perspective makes it too difficult for me to get a good mental image of what I’m working on. With 3D modeling programs though, I can easily see the entire build from all angles and it works so much nicer with how my brain works! I have an even bigger build in progress at the moment that I can’t wait to show off :D
Both Blender and MagicaVoxel are free, and I recommend people check them out if you’re interested! The learning curves can be steep, but it’s very worth learning them if you ask me



Lighthouse Exterior- Shore
Lighthouse Exterior- Swing
Lighthouse Exterior- Orthographic Landscape
Lighthouse Interior- Floors 2 and 1
Lighthouse Interior- Floor 3
Posted to Tumblr on 2020-02-07
Explore in 3D on Sketchfab
Original Description:

I’ve been meaning to experiment with Mineways for ages, so here’s my current, ever-evolving base! I blueprinted the lighthouse in Blender as well. I’m kinda hopeless when it comes to planning things directly in Minecraft, hah. Architecture isn’t my strong suit.

This was a great project to break out of my comfort zone. I’ve never worked on lighting interiors and such like this before, and I’m so used to working with <2 meter tall models that this ~160 x 140 x 82 meter monstrosity was an experience to navigate.

I had to physically restrain myself from sticking a lamp to every single torch, lantern, and emissive block to light things accurately, but you see… Blender doesn’t take kindly to having thousands of lamps in a scene, and reality started to break down like ¼th of the way into it. So lots of simplified lighting and other cheats were used.

Lastly, I’m super proud of how that night sky came out :D