Tumblr Refugee
Joined on 2024-02-23

Posted to Tumblr on 2020-03-29
Original Description:
Stiiilll slowly working on my custom skin compatible Minecraft player rig. Current world events, a chronic migraine, and just plain demotivation really slowed things down :’)
I think this is the first proper walk cycle I’ve ever finished and posted? It was a little funky to do since simplified Minecraft feet means a simplified foot rig I had to adapt to, but I think it turned out pretty good!
Gah, the knee pop bothers me though. I couldn’t use a soft inverse kinematics setup because that involves scaling and stretching, and if there’s one thing I’ve learned from this project, it’s that MC-style models REALLY don’t scale well :(
Also, I made this custom skin of my OC Dayne like a month ago but never had a good opportunity to show it off, so here he is in glorious Blender Cycles quality :D

Posted to Tumblr on 2020-03-04
Original Description:
I keep forgetting that Minecraft builds are arguably art and can go on this blog lol. Also this is as good a time as any to say that when I date my posts, it’s not the date I posted it, but the date I finished whatever is in the post
I call this the Spruce Containment Palace, or the SCP Facility for short. :P It’s built to protect and contain villagers, which is why the doors are weird trap door doors if you can see them. Players can crouch to get in, but villagers can’t get out
I’ve been doing a lot more ambitious builds lately now that I’ve been blueprinting stuff in Blender and/or MagicaVoxel. These past few years of branching out into 3D mediums has been revelation after revelation of how much hidden artistic potential I have that I’ve never tapped into before because I wasn’t working in the right perspective. I struggle with 2D art because I’m only working from a single angle and can’t get a full “view” of what I’m drawing, and I struggle building things directly in Minecraft for a similar reason. The 1st person perspective makes it too difficult for me to get a good mental image of what I’m working on. With 3D modeling programs though, I can easily see the entire build from all angles and it works so much nicer with how my brain works! I have an even bigger build in progress at the moment that I can’t wait to show off :D
Both Blender and MagicaVoxel are free, and I recommend people check them out if you’re interested! The learning curves can be steep, but it’s very worth learning them if you ask me
Posted to Tumblr on 2020-02-29
Original Description:
Just a fun little posing test render of my WIP Minecraft player character rig at my lighthouse base
Rigged Minecraft models are probably plentiful (I’m not sure because I haven’t looked to hard tbh), but I wanted to make my own to help with creating custom textures and to get some rigging practice in
I plan to upload it to Blend Swap when I’m done, so if you’re interested in simple, custom skin-compatible Minecraft models that are rigged for animation (FK and IK, Pitchipoy-style spine, etc), then keep an eye on my blog, I’ll link it here when I’m done being indecisive and upload it, heh
2024 BlueBead here! Spoilers; it never got uploaded. The file was done and ready to go, but I got anxious about actually sharing it, so I didn't. 💀 And now Blender's changed so much in 4 years that the rig is incredibly outdated with Blender's more recent rigging changes, so... RIP