Heya folks! If you been enjoying the cyberrats art, the kickstarter is live!
Cyberrats is a rules light, tactics heavy LUMEN system game inspired by xcom, teenage mutant ninja turtles and shadowrun. Players are mutant rats and interns for one of three evil, world-spanning megacorporations when aliens invade the earth. Not so bad, on paper. A good disaster now and then is good for your bosses bottom line. The issue is that a rival megacorp, Valdivian, has the issue well in hand and refuses to share the alien-fighting market. An unacceptable scenario. Your job is to sabotage the "real" heroes, secure the contract, save the world, and clock out of your shift.
Cyberrats: Rise of the Briny Bastards expands on ideas introduced in the first game, expanding both tactical options AND downtime actions to flesh out who your mutagenic operative is, what their relationship is to their team and what they're really fighting for when their checks are cashed and the dust settles. We've also introduced a bunch of new mutators and classes, a toyetic submarine, and a new enemy faction in the form of an ocean that hates your player characters personally.
Cyberrats gameplay is designed to contrast risky, dangerous missions with the personal stakes of the characters. You'll watch your helpless intern slowly build out a 90s-action-figure's worth of extra weaponry, powers and relationships with other players and npcs that can synergize for more and more impressive combat strategies. The numbers are stacked in the enemies favor, and you're encouraged to find unique ways to break the game balance to survive!
If you're like me, and like the crunch of a game to add weight to its emotional stakes but ALSO don't want to have to memorize 4 different chapters on how to grapple someone, I highly recommend it! You can find the kickstarter here