posts from @BurningYggdrassil tagged #virtual reality

also:

Was going to wait with this until February, but thought I'd rather have it a end of year post since it's a blast! Not going to go too much into detail, just opinions.

So yeah! It was a wacky launch at not the best timing. The economy was (and still is) not the best and the PS5s were still scarce. The pricing is debatable (I find it a good price for what you get), but it sure ain't cheap.
We have not heard much from Sony apart from some PR blala.. So what do we, and what do we not, have:

The headset and controllers themselves are just great. The haptic feedback(HD rumble) and adaptive triggers are all there in the Sense controllers and the simple, yet good, rumble in the headset and with foveated rendering can, if used well, be a huge value for the immersion of games.

So the games!

Unsure how many exclusives there are, but think it's around 10-ish, which is not bad for a first year of a niche system. And some of the games are just amazing.

Resident Evil Village:

You guys know by now how much I love this game and how much I love it in VR! But a fast recap of the VR part:
It uses everything the PSVR2 has to offer. The game just looks and plays great and I would never play it in pancake mode or even with a VR mod on other systems. It's just mad so well for PSVR2.

Resident Evil 4 Remake PSVR2

Same as with Village. Damn fine conversion to VR. Not as big a fan personally as I am with
Village, but looks and plays damn fine (not AS fine as Village)

Synapse
Not my pint of beer, but still oddly addictive. It looks and plays great.

GT7
Haven't played, but hear it's great. Also uses everything the PS5/PSVR2 can do.

Switchback
Another game that uses the PSVR2 for all it can. And what a spook =D I was sweating at times which is rare =D DON'T BLINK!

Horizon: Call of the Mountain
The one and only first party game I think. And this is where the oddity starts. The game itself isn't bad nor good. IS it a tech demo or a full game? It's more a game than a tech demo, but there is place for enhancement for the next game. If that ever happens!*

And these are but the exclusives. What abut the ports?

Got a slight fever so I'll go a bit short here and just have some examples:

Games like Red Matter 2 (and 1), use the PSVR2 superbly. The games look great for sure, but the minor details from the headset rumble when, for example, riding through a pillar on a train just shows how immersion is so well done on PSVR2 with the headset rumble.. Or how you can look underwater in Kayak and the headset gives you a little "splash" when your head hits the water.
When in the Walking Dead games you can "feel" the difference between splatting a head or hitting a wall... All this stuff is superb in PSVR2.But the there are the buts

Where is the rest of the support, Sony? You got two Resi games and two originals! Not being backwards compatible is understandable from the "it's a brand new device" perspective, but in that case why not support it more?
The one game that could truly benefit, and be not so hard a port, from the PSVR1 is WipeOut! Everything from the visual upgrade to the rumble would be perfect for PSVR2.
Since you already have two Resident Evil exclusives on PSVR2, why not the PSVR1 exclusive? Biohazard would be perfect i PSVR2 and it already has a VR core made! Can't be that hard!
And where is Team Asobi's game? Rescue Mission doesn't even need a new controller scheme for fuck's sake!! Where are these easy ports?

So basically it's far from as bad as people want it to be, but damn there's too much lost potential too!

Damn I hope Nintendo goes with the VR patents they have!