posts from @BurningYggdrassil tagged #vr

also:

Nothing official, of course, so this is just a big what-if. Nintendo had the VB, sure, but not much VR apart from 3D (and headaches for some). Labo was just an after thought but at least there is an official Mario Kart VR for arcades.
Nintendo have also been playing around with patents for VR in recent years and now eevn a rumour about something VB returning? What year is this?

The place I really started to think about Nintendo and VR was actually the WiiU, though. First it was the Panorama View bird flight video. Eventually I got Star Fox Zero and that's when it really hit me. "Instead of the gamepad wouldn't this be fucking awesome in VR?", yes. Yes it would. So I'll just start there:

StarFox VR: Nicely positioned in the Arwing where you can look around freely while flying. From the cockpit and it's various apparatuses blinking and making cool sounds to the outside, in space or on land, where both friends and foes are up to their thang!
Would be nice if it was a bit like Assault with some running around on land, but sure would be great with Landmaster and submarine too.
Might not even need fancy controls, but motion would be best.
If you have played Star Wars Squadron? Like that but in StarFox instead =)
Could be a great hybrid game.

PilotWings: Need I write more? Just imagine sky diving in VR. But hey! Hang glider, rocket pack etc. UltraWings is an indication what it could be like just it would be way better.

F-Zero: Come on, Nintendo, you know yourself this would be great. The sense of speed, like in WipeOut for VR1 just F-Zero.

Mario Kart. It already exists in arcades so....Come on!

First Person Metroid a la the Prime games: It's first person, we've seen the visor on flat screen, we've played it with motion controllers. It's a perfect fit in VR.

3D MArio: games like Astrobot and Moss show how this is very possible in VR. Nintendo could do miracles with this.

Fatal Frame/Project Zero: Another one from the WiiU that got me thinking. The camera controls would be perfect. Only played Maiden but that was intense enough in pancake mode so, yikes, a FF game in VR could just be brilliant.
Being "in the game", using the controls to take out the camera and snap pictures etc in all it's g(l)ory immerison...

And, of course, a lot of original stuff that Nintendoes!

There are plenty of other examples but this should get the message through

Could also have some nice 3D features for non-VR games like the 3DS has and several VR mods have shown is pretty darn cool.
I could imagine Astral Chain 2 in full 3D for example. How all the effects, particles and objects go at or away from you. Just imagine!

Throw in some 3D videos, at least the youtube ones...

This is all just a wish-list obviously and might never happen, but come on! Wouldn't it be sweet?

EDIT: Forgot to add this: They could always make some deals with 3rd parties. They could shock the world with a NVR exclusive, original Bioshock (since I'm in wishy mode here anyway)



Was going to wait with this until February, but thought I'd rather have it a end of year post since it's a blast! Not going to go too much into detail, just opinions.

So yeah! It was a wacky launch at not the best timing. The economy was (and still is) not the best and the PS5s were still scarce. The pricing is debatable (I find it a good price for what you get), but it sure ain't cheap.
We have not heard much from Sony apart from some PR blala.. So what do we, and what do we not, have:

The headset and controllers themselves are just great. The haptic feedback(HD rumble) and adaptive triggers are all there in the Sense controllers and the simple, yet good, rumble in the headset and with foveated rendering can, if used well, be a huge value for the immersion of games.

So the games!

Unsure how many exclusives there are, but think it's around 10-ish, which is not bad for a first year of a niche system. And some of the games are just amazing.

Resident Evil Village:

You guys know by now how much I love this game and how much I love it in VR! But a fast recap of the VR part:
It uses everything the PSVR2 has to offer. The game just looks and plays great and I would never play it in pancake mode or even with a VR mod on other systems. It's just mad so well for PSVR2.

Resident Evil 4 Remake PSVR2

Same as with Village. Damn fine conversion to VR. Not as big a fan personally as I am with
Village, but looks and plays damn fine (not AS fine as Village)

Synapse
Not my pint of beer, but still oddly addictive. It looks and plays great.

GT7
Haven't played, but hear it's great. Also uses everything the PS5/PSVR2 can do.

Switchback
Another game that uses the PSVR2 for all it can. And what a spook =D I was sweating at times which is rare =D DON'T BLINK!

Horizon: Call of the Mountain
The one and only first party game I think. And this is where the oddity starts. The game itself isn't bad nor good. IS it a tech demo or a full game? It's more a game than a tech demo, but there is place for enhancement for the next game. If that ever happens!*

And these are but the exclusives. What abut the ports?

Got a slight fever so I'll go a bit short here and just have some examples:

Games like Red Matter 2 (and 1), use the PSVR2 superbly. The games look great for sure, but the minor details from the headset rumble when, for example, riding through a pillar on a train just shows how immersion is so well done on PSVR2 with the headset rumble.. Or how you can look underwater in Kayak and the headset gives you a little "splash" when your head hits the water.
When in the Walking Dead games you can "feel" the difference between splatting a head or hitting a wall... All this stuff is superb in PSVR2.But the there are the buts

Where is the rest of the support, Sony? You got two Resi games and two originals! Not being backwards compatible is understandable from the "it's a brand new device" perspective, but in that case why not support it more?
The one game that could truly benefit, and be not so hard a port, from the PSVR1 is WipeOut! Everything from the visual upgrade to the rumble would be perfect for PSVR2.
Since you already have two Resident Evil exclusives on PSVR2, why not the PSVR1 exclusive? Biohazard would be perfect i PSVR2 and it already has a VR core made! Can't be that hard!
And where is Team Asobi's game? Rescue Mission doesn't even need a new controller scheme for fuck's sake!! Where are these easy ports?

So basically it's far from as bad as people want it to be, but damn there's too much lost potential too!

Damn I hope Nintendo goes with the VR patents they have!



I see the hours you guys have spent on gaming and I see I have way too much catching up to do =D Oh well! 284 hours.
Says I used 87% on 32 games PS5 and 60.21% on PSVR2 with 36 games and something on 17,25% with 13 on PS4.

Sakura Wars(PS4) was my first game this year but barely touched it. Wanna play the Saturn game when my Jap skills are better, but guess it was cheap. AI: Somnium Files Smells Like Teen Spirit edition was January's most played game until PSVR2 hit. I'll get back to that one soon! =) Same with Persona 5 of course.

Oh well! Good to see my game taste is like my other tastes in entertainment and being varied enough. Sci-Fi, JRPGS, Horror... PSVR2 is the big star this year though. CAn't get enough of VR. Curious to see how long PS supports it.

Now maybe I can squeeze in a little gaming time before I have to go to bed (damn work taking away all my precious gaming time!)

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