Bwarch

I'm a healer, but-

FGC | Let's Plays | Pan | Autistic | Anime Liker | thatguybwarch@gmail for business | Furry | Leftist | 30s


bugholdersepiphany
@bugholdersepiphany

Hey so does anyone on cohost have stories about Sony shooting themselves in the foot with their own bumfuckery in regards to their products?

Finding it funny and I kinda want to write something on my website talking about how often their own hubris stopped them lmao

Only ones I know absolutely are that of what happened with the PS3 but I've been seeing stuff about how their own dumbasses killed off Betamax, SACD, and Vita so
Yaknow


daavpuke
@daavpuke

Sony has been sending out their products to die since the start. That's their style. They have always been a tech company, before they were messing with games. And as a tech company, their goal is to "try" to get a mainstream audience to latch on to a new product branch they can sell. That's why they just throw stuff at the wall and when 9 out of 10 don't work out, they'll just move on to the next. You could argue that the instant drop in support for PSP or Vita even fall in that description. Or anyone who bought a PSVR, looking at a follow-up that is barely even talked about anymore. Xperia? I barely knew ya. My heart goes out to anyone who is looking to buy one of those Playstation Portal tablets. I hope you know exactly what you're getting.

So, I figured I'd highlight my favorite flunkies from my time with Sony's little experiments:

  1. Sony Playstation 3D TV: There was a one year period where Sony was shilling this TV with glasses hard at trade shows and, funny enough, it was the only booth that never had a queue. One of the only times I had to decline an offer, since I'm stereoblind. It was evident from the start that no one cares enough about 3D tech for games (and some blu-ray, I think?) to build a setup around it. It vanished like a year after that. I've literally never seen it mentioned again. What a time.

  2. PS Vita TV: What a hilarious thing. Instantly rebranded as Playstation TV for Western audiences, for a good reason, this thing landed like a wet fart. What should've been a Super Game Boy equivalent of playing portable games on a TV had to come with a compatibility list. And tons of Vita games were not compatible! That's the entire reason it exists! I still don't know what they were thinking, but it quickly dropped to €25 fire sale prices and died.

  3. PSP Go: I don't hate this tiny portable as much as everyone. In theory, having a more sleek digital version was neat. It's just that anyone who knows Sony knew that this would get discontinued, since it was the end of the PSP life cycle. Then you just have a really fancy brick. Not to mention that digital pricing of games is run by Sony, not retailers. I have no idea how you'd still be able to put games on it today, considering the PSP store no longer exists.

  4. Net Yaroze: My favorite, by far. It's not that Net Yaroze sucks. In fact, it's one of the coolest pieces of tech that the game industry produced, ever! It's just that launching the equivalent of garage dev hardware for Playstation 1 to a mainstream audience, for over twice the price, was an insane thing to do in 1997! I wanted one so bad, but you had to be rich rich and even then you'd still have to learn game dev! It only sold like 1000-ish units here. You can find a list of games created with this titan online somewhere. Way ahead of the curve.


TrashBoatDaGod
@TrashBoatDaGod

I'm sure someone else has mentioned this already, but the Vita has to be the biggest case of Sony shooting themselves in the foot in recent memory. Without a doubt, probably the best handheld system ever made.

  • compact size like the vita
  • added analog sticks without taking from the compact design.
  • front and back side touchscreens.
  • bluetooth and remote play capability.
    *backwards compatibility with PSP games also

Sony could've printed money for the rest of their days with the Vita, and the fumbled the bag horrendously. biggest issue for me was that a big seeling point was the wide library of digitial titles you could buy. The Vita had like maybe a gig or two of storage without a card. and buying one was WAY more expensive than it shoulda been. I got my Vita near the middle/end of its supported run, and getting a 32 gig card cost more than buying a game itself.

sony was insistent on using proprietary memory cards instead of making it compatible with basic SD cards like most other games with storage media of the time. fucking ridiculous. They got greedy and wanted to gouge people on memory cards and tanked a really good system for that.

There's probably other ways they mishandled it, but that one always sticks out for me


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in reply to @bugholdersepiphany's post:

in reply to @daavpuke's post:

Definitely a generation too early. Xbox One got torn to shreds for even attempting to go that route, not to mention that the PSN store and downloads on a PSP ran like garbage.

Sony blames piracy for the PSP's failure, so that makes sense. Despite the console selling like 70 million units or something crazy like that, game sales were never close to that.

  1. i remember Vita TVs clearing out for like $20, yeah. but in recent years i believe hacking improved their compatibility and they hit triple digits again and i started feeling fomo despite never really wanting to play Vita software on a tv, lol.

  2. i have never held a Go in my hands and have serious concerns about the control ergonomics, but the form factor is very appealing. in recent years it became much easier to mod in external microsd card support, addressing the unit's main drawback of only 32GB onboard. while i'm happy enough with hacked Vita as my PSP device i still somewhat want a Go as a dedicated PSP game player. worried about the controls though.

  3. you can find some compilations of Net Yaroze games on places like archive.org. the FF7-looking image in this post of mine is from a Net Yaroze demo acquired in this manner.

Part of that is also the market just upselling a limited quantity, but sure. I personally wouldn't pay 3 digits for a Vita TV, despite it being a fun gadget.

The ergonomics of the Go are not great, but that's kind of the trade. Should be fine for your standard RPG, just maybe not Dissidia or something. Did any handheld really age that well ergonomically? Even the 3DS gives me hand cramps.

That's a cool picture 😌

The PSP Go is not quite the paperweight you've made it out to be. The system was hacked years ago, and there's a more recent permanent hack which activates the moment you turn it on. Sure, you'll have to pirate your games, but you can always copy ISOs from a PSP with a UMD drive, if your internet is slow or you'd prefer to keep things as legal as possible.

Addressing Wave's comment, yeah, it's not the most comfortable way to play PSP games. It was designed for portability above all else, so you get a shallow D-pad and buttons that aren't as input friendly as other PSP systems. It'll still get you by in those situations where space is at a premium, though. Disgaea is certainly not much handicapped by the low profile buttons.

You can hack anything. You can put an upscaler and HDMI cable in a Dreamcast, if you want to. By and large, hacking is still a hobbyist pursuit. The vast majority of consumers won't or can't do it. I'd guess the majority of PSP Go's are collecting dust somewhere, loaded with the last games that were downloaded on it and nothing else.

That said, the PSP base model is one of the most modded consoles out there. Half the time I see one sold on second hand sites, it's modded. Much to the dismay of Sony.

in reply to @TrashBoatDaGod's post: