Churros89

PhD at dunsparsology.

  • Mostly "he" but others are fine too
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in reply to @Churros89's post:

For some reason I liked the previous version more. I think it's the default ATB battle system that I wasn't smart enough to modify that put me off the most. Also something with the tiles system not working the same and the default portraits being in a style I liked less.
Anyway, I probably wouldn't have the patience to make anything of it either these days, if I had to "make" a game I'd orobably try to learn to use Unity or whatever is preferred these days ... yet again.

Back in the day I got bith RPG Maker 2k and 2k3 from Brazilain magazines that came with CDs with a bunch of freeware stuff, demos, and all sort of low quality stuff. Only recently I found out that both versions distributed like that were pirate versions/localizations haha.

I've played a bit with both, but I remember spending more time with 2k3, but never went far with it. Nowadays I do prefer something like Godot or Unity for something more "serious", but playing in RPG maker with stock assets sounds like a good time tbh.

I remember I made it a point to modify the tilesets and sprites a bit.
My biggest project was meant to be all original assets. I did a bunch actually but got frustrated by a few things that wouldn't work as intended and I didn't know how to fix so it never went very far.
But yeah, I had characters, tilesets, some attack animations etc.
I think it's what I liked doing the most tbh.

I have a doubt that my old external drives that I'm not sure where I put still work after over a decade of unuse.
At the time I was inspired by Animal Crossing and Giftpia, the characters were mostly animals and it was supposed to "emulate cell shading". The hero was a fox very much like Redd, I even had a tortoise mayor. There were also cats, a mouse and a crow guy in a trench ... all very original.