Any game composers out there have a good 'hello world' type project recommendation to try to implement? Or do you just make whatever strikes your fancy and learn as you go?

Music philosopher, humor theorist, burgeoning Street Fighter player and wannabe Dad. Seeking harmony.
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Any game composers out there have a good 'hello world' type project recommendation to try to implement? Or do you just make whatever strikes your fancy and learn as you go?
an easy effect that I always appreciate no matter how simple is throwing a lowpass/high pass filter when you're like, underwater, or looking through a security cam, or something like that
Oh, of course! Or the effect of hearing something muffled through a wall / door