Codarobo

Big nerd make stuff

  • They/any πŸ³οΈβ€βš§οΈ

Some kinda large possum-dragon thing. I make art and games and worlds and code.

I also make and release music as b.trx!

pfp: uncommoncritter



kda
@kda

Just kinda thinking about the VRChat avatar that's literally the entire intro to Half-Life. Like, rendered in real-time, in VR.


blanktape
@blanktape
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fluffy
@fluffy

I love how everyone showing it off thinks they're the first one to see it and everyone else is just like "oh yeah this is cool, let's watch it"


fluffy
@fluffy

also I love how people are so blown away by it as a technical impossibility without realizing that the entirety of Half-Life 1 (371MB) was smaller than many VRChat worlds, and the intro was only a teeny tiny fraction of that size.

Like I don't know the actual statistics but I'm sure the total polygon count of the entire intro sequence is less than a typical avatar.


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in reply to @kda's post:

in reply to @fluffy's post:

it's not filesize that bugs me or anything like that, it's that the entire series of half life intro maps is being rendered at actual size but also only within a box the size and shape of a shipping container

it gives me a headache to think about

Either it’s using stencil tricks (which are fairly easy to do in Unity) or, more likely, it’s rendering it all in-shader, which is actually not all that hard to do either. But it’s still very cool that somebody did it.

EDIT: Based on the polygon count of the avatar itself I'm guessing it's the first one, combined with a pre-render pass that basically clears out the depth buffer (which is super easy, barely an inconvenience).

EDIT 2: Also it doesn't actually need stencil tricks, maybe I'll build a dumb proof of concept to try things out