The weapon breaking rules. It makes you become a weapon goblin, scrounging and throwing and fusing bits and pieces until something else dies. It makes you desperate and smart and always looking for more treasure because you last treasure broke while sawing the head off a demon. It makes weapons matter and your sick gamer skillz actually matter. If weapons didn't break you'd get like 10 different ones, pick your favourite and then the magics gone. Don't be silly.


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in reply to @CoolTimesOnline's post:

disagree. the weapons breaking constantly makes them all feel useless! I wouldn't mind if there was a sense of progression where your weapons are all garbage at first until you eventually start finding good weapons. I don't like getting fifty hours into a video game and feeling like my gear is as much of a pile of trash as ever 🤷 wow cool The Sword Of Legend. it breaks after ten hits just like the Rusted Junk Sword that I found immediately after crawling out of my hole in the tutorial. I'm so glad to have this, what a difference it makes

(I haven't played TOTK, idk if it's any different from BOTW)

That mindset feels to me like it relies too much on the weapons themselves and not ingenuity in combat. Having a game that's theme is "go wild and do whatever you want" and then saying "but you only have these weapons and all you have to do is keep swinging them" seems antithetical. The weapons aren't useless but they are if you just use whatever on whatever. They have use cases and levels of importance. Plus the ability to say "Well fuck it, its gonna break anyway so lets just use it and have fun" feels so much better than just having it forever and never having to think about it again

really I just wish the degradation slowed down as the weapons got better. since the enemies get stronger while the weapons also get stronger, it more or less feels like it levels out and a (making up numbers) level 1 sword vs a level 1 enemy feels identical to a level 100 sword vs a level 100 enemy. it feels like any sense of progression comes from having a bigger stamina meter, which is good, and divine beast powers, which I don't care about

there's a lot I like about BOTW but I think the "ingenuity" angle of it just does not appeal to me at all. I like the world, I like the exploration, but I do not like the sheikah slate which makes me worry that TOTK is probably even more not-for-me than BOTW was :eggbug-pensive:

anyway I'm glad people are enjoying the game, but I think my reasons for not being a huge fan are both normal, and acceptable