Goziline, an outlet with a taste for cult fighting games and a particular history with 8ing (which extends to select community members working as battle designers on DNF Duel) just shared their hands-on writeup for 8ing's upcoming Hunter x Hunter game, which includes a basic button rundown, system overview and per-character writeups, plus some chatter with other folks who went hands-on.
One of the groups they spoke with, CAG Osaka, posted some footage, so just check this if you'd prefer, or keep reading for a quick system summary:
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3v3 2D fighting game with tags & assists; characters have 3 assists plus "Unison Arts" & Switch Arts" (THC/DHC, basically)
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8 buttons: light/medium/heavy, A1/A2 plus Arts (special button), Rush (autocombo button), & "Nenpact" (armoured move)
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Arts are direction+button with neutral, forward and down inputs plus aerial variants; Aura Arts (supers) use Nenpact+Arts+neutral/down/forward for lvl1/2/3. Just to be clear, this isn't an option or alternate input method; the game doesn't use traditional motions at all.
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holding Rush & mashing L, M or H will cause your character to do auto-combos; there's no damage penalty or other deficit for using them over manual combos, and the player seemed impressed by how versatile/effective they were for a game with so much mobility and aerial movement
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standing Nenpact has instant armour and hit high/mid but can be beat with lows; crouching Nenpact is a very vertical anti-air-ish move that hits high/mid, with armour that activates a little later in the anim, and can lead to aerial combos
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other systems include "Overgear" (x-factor) & "Quick Gear" (momentary buff based on red life; can be used to cancel out of specials/blockstun, and can be used in conjunction with Overgear)
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there's also "Bounce Guard", which is basically MvC3 pushblock
I don't have time to break down all the character writeups but the quick takeaway is that the characters all have a lot of tools, including character-specific systems like stances, unique buffs, etc; the feeling they had coming away from the game was that it was super fast and full of tools and didn't feel at all compromised by any of the obviously beginner-friendly stuff, and that a lot of moves and supers felt way overpowered, with generally high damage, full-screen combo starters and huge safe lunges and so on (8ing!), but with enough defensive tools to be able to get around them, with Nenpact in particular being something they're particularly interested in, seeing as it's such an immediate, casual way to stuff offense.
