Currently working on allowing menu panels to have their own palettes, which will allow them to be more diverse and colorful, and also allow me to make better palettes for use during gameplay
Still got a lot of work to do, but it's getting there

Plural Collective | ΘΔ& | Game Developer | She/Her | Pan/Demi | 37 | California
🦊Roxy, the programmer
🐭Mika, the artist
🪐Willow, the musician
🦨Ashe, the girl who gets things done
🦝Coco, the generalist
Links and More
https://cyansorcery.carrd.co/
Commissions
https://cyansorcery.com/commissions.php

Currently working on allowing menu panels to have their own palettes, which will allow them to be more diverse and colorful, and also allow me to make better palettes for use during gameplay
Still got a lot of work to do, but it's getting there
heck ye!! the game portion is cool too and I'll be getting back to that soon
That menu is absolutely gorgeous! The decision to use different palettes for the different menu panels is brilliant!
heck ye thank you! Yea I've got this palette-based rendering system but it's been leading to the game feeling "samey" so I've been figuring out ways to really make it pop
also, it was difficult to balance colors around gameplay and the menus, so now I can make the gameplay colors pop too