Giving Cosmogelica a little glow up, as a treat
Here's new vs old, as well as a sneak peek of a new stage

Plural Collective | ΘΔ& | Game Developer | She/Her | Pan/Demi | 37 | California
🦊Roxy, the programmer
🐭Mika, the artist
🪐Willow, the musician
🦨Ashe, the girl who gets things done
🦝Coco, the generalist
Links and More
https://cyansorcery.carrd.co/
Commissions
https://cyansorcery.com/commissions.php

Giving Cosmogelica a little glow up, as a treat
Here's new vs old, as well as a sneak peek of a new stage
Thank you!!!
I recently picked up your chipmunk game and I'm looking forward to giving it a go sometime 🥺
Very illustrative! (In the sense that it serves as a lesson in how details can help the forms to be more easily read.)
Also, looks great! Good work 🌳🌊✨
heck ye!! yea I've been trying to avoid giving too much detail because I don't want the background to be distracting, but I've found that in game this isn't distracting at all so it should be ok
I feel like part of it has to do with how the details are mostly on the edges, and another part has to do with the strong contrast in value