• They/Them

Producer & Programmer at https://www.sunsetvisitor.studio/

Made 1000xRESIST, now making [REDACTED]


Gamedev and Gundam shitposting (sometimes the shitposts have a lot of effort behind them)


Avatar from "Space Cuties Picrew" by Gabby DaRienzo https://linktr.ee/gabbydarienzo


Bluesky
@cyn-cedilla.bsky.social
goblin.band (fediverse)
@cyn_cedilla@goblin.band

I'll complain about Unity endlessly, but I'm actually pretty thankful that it's like, as porous and modular as it is

Like, I can whip together a tool to do wildly specific tasks1 and my biggest lament at the end of it is "I wish this was built-in and I didn't have to spend a day making it", but it would be so much worse if their mushy mushy greybox was a crisp clean black box and I couldn't do this kinda stuff


  1. Today's special: an editor window that, given a shader, scans all the materials in the project folder to find how many unique values are used for each shader property. This lets me know which chunks of the shader code I can hack off as I work on making them more efficient + make their non-texture-properties atlasable


You must log in to comment.