You follow Droog's simple instructions. So simple even a forgetful nincompoop like you can remember.

There's a BLOOD TRAIL on the floor that goes in a different direction than Trace went. You decide to follow it, because that sounds like a really good idea to you.

If there was something you were supposed to do after helping out Droog, you'll be damned if you remember what it was.

Author commentary: In all honesty, this page is one big fucking mess. I'm not even going to bother trying to explain it. I have JOKES to make down here, goddamn it. Also, trivia. Note the line "even a forgetful nincompoop like you can remember." In a very early draft of the Midnight Crew's personality profiles, there was a gimmick I briefly visualized, but then sort of dropped, centered on the concepts of forgiveness and forgetfulness, and somewhat tied to the four quadrants. Each member either never forgives, or never forgets, or always forgives, or always forgets. Spades never forgives (obviously), Hearts never forgets (holds long-term grudges for any slight), Clubs always forgets (dumb guy, bad memory), and Diamonds always "forgives" (but a tongue-in-cheek usage of "forgiveness" that kinda means the opposite, much like what Sleuth's "diplomacy" meant in Problem Sleuth.) Traces of these characterization points lingered somewhat, but for the most part this idea was discarded and never really elaborated on in any tangible way. EXCEPT HERE.


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