Shhh. He's taking a nap. This gives me enough time to talk about this mission. Sure did use a lot more ammo and add a bit to Sam's body count by the end. Game told me to clear the rooftops, and I sure as hell listened. That being said, this game's definitely not that great at the action part of stealth action. Having to wait for a reticle to aim when doing a shootout isn't exactly ideal, but spamming F5/F8 and slowly taking out each guy (aside learning their positioning) helped.
As a plus, I do love that your SC-20K gun has non-lethal firing modes! Even more to encourage me to use the darn thing when I'm not using the pistol to shoot out lights and spook guards. This level also introduced wall mines, which my Oddworld muscle memory came flowing back. A simple wait for the green and press space is all they need.
Kalinatek is great in its first half, but once you reach the elevator, Ubisoft was really trying to push the action half of its genre in effect. Pretty stoked to see what becomes of the Chinese Embassy mission, as the end of this mission brought an unfortunate end to our extraction man. May Wilkes be missed.
