DasAntihero

The 6th gen fella

  • He/Him

23 | Buh bye, Cohost! You were good!


Ninja Gaiden Black rocks. A brutal, relentless onslaught that's a hell to get through, but equally awesome to master. Can I complain when you can do the freakin' Izuna Drop on a son of a gun that failed to block your first swing? No, no I can't! It's one of those games where you feel absolutely cool after learning the pattern to something. Be it a boss or common fodder, you can't help but feel like the ultimate badass getting to slice them to pieces.

Now, Gaiden Black is far from a perfect game. Its camera must've been drinking buddies with Sonic Adventure, as it's easily the most frustrating 3D action game camera I've had to deal with. Wasn't great having a pillar hug the camera during the final boss, nor having it work against me and getting me dunked during a boss fight a few chapters prior.

Camera woes aside, some of the bosses were pretty awful. Did I have to fight those worms as many times as I needed to? Once would've been enough, but they had to pad things out. In a game with some great, challenging bosses, I didn't expect all of them to hit the mark, but there are certainly some real stinkers to behold.

Chapters I can't complain about too much. Some have trial and error, but The Caverns was probably a contender for the worst one. Character action games with an underwater section featuring inverted controls and a slow firing harpoon gun? How horrifying! Itagaki must've overheard something from Capcom's development team to get that bright idea implemented into his action game 3 years after the fact.

I'm eager to play hard and onward on my own time, but for the moment, I gotta wrap up the side content in Arkham Knight and get back to fully committing to Dark Souls 3. Ninja Gaiden Black kicks ass, I can't wait to play the sequel!


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