DasAntihero

The 6th gen fella

  • He/Him

23 | Buh bye, Cohost! You were good!

posts from @DasAntihero tagged #ps3

also:

The other day, I decided to bite a bullet and check out War for Cybertron after years of having intrigue, but never planning on it since this game, like most licensed properties, finds itself stranded without a remaster or any legal way to play them aside buying someone's used copy off eBay. Growing up, my only experience with the series was those mindless Shia LeBouf explosionfests by Michael Bay, so to say I'm rather casual in my toy robots that turn into cars field of knowledge. Mild familiarity with G1 has me blown away by the style, the cartoony aesthetic with a darker edge, that's some good eatin' for me right there. It manages to work superbly.

War for Cybertron is pretty kickass, to put it lightly. While a pretty standard third person shooter at its core, the gameplay loop is fun and there's enough fun set pieces to take my mind off the oft tedious level design and so-so graphics. It looks pretty, given it's an Unreal Engine game, but the environments are samey. One could argue given it's a robot planet, of course the environments wouldn't look anything special, but they do start to have some cool ideas towards the end. The penultimate Autobot level sees you within the belly of a massive Decepticon, which admit it, that's pretty killer.

Can't tell you about the online mode or Escalation, but the latter seems to be a horde/zombies mode from what I've gathered, and I absolutely would've wasted time had that been working. While not a huge fan of those kinds of modes, they are something I would enjoy from time to time in Halo, booting up a Firefight map with my little brother and blasting away hordes of Covenant.

Recently, there were listings on the Xbox store spotted for its sequel, Fall of Cybertron, and it has me wondering what might be in store. I can't wait to give the sequel a shake, as War is a promising, if standard shooter with some tedious graphics and level design, but a baller story and great visual style for the characters.



Exploring New Marais, going from one side quest to the next, I happened upon this little number. Really miss when Sony and Microsoft would jab at one another like this, but Sony ultimately won out in the end once Microsoft fumbled with the One. That PS4 E3 conference almost 11 years ago was a blow that'd easily be high on the Richter scale!



While I'm busy messing around in Brume Tower in Dark Souls 2, I figure I'd bite the bullet and see if inFamous 2 runs better on RPCS3, having spent the last year working with my older brother to upgrade our 1660 Super and Ryzen 5 3600 powered 1080p machine into something bigger and better. The result? Running the game at sub-30 FPS (sometimes higher). Which is about what most PS3 titles ran at the time and is perfectly alright with me! Amusing how, just like the release window between 1 and 2, I waited about 2 years to give it a shot again after a rather rough first experience with it on my then 2 year old rig.

The threat of The Beast looms and destroys Empire City so Cole, his buddy Zeke, and a chick introduced in a comic in between the games head to Not NOLA, er, New Marais. Armed with a sick melee weapon that improves the first game's awful melee combat tenfold and picking up a few new electric powers along the way, inFamous 2 is a very thoroughly crafted sequel. Sliding across telephone poles and slamming down Cole's electricity powered hands onto a group of fascist hicks is incredibly cathartic. hell, Cole's whole arsenal feels a lot better than it did in the first game.

Being only a few hours in, inFamous 2 is an incredibly fun detour while I'm busy cleaning up what remains of Dark Souls 2's DLCs and getting the other ending.