Took me almost a week to wrap this one up, and goddamnit, I'm satisfied! Super Mario RPG deserves all the love it gets. A great timed combat system, great music and visuals, and an enjoyable story all help make this game stand out as a great title in the late SNES library. My only real gripes - two of which are fixed in the remake, are the inventory and coin limit being way too small - are that darn 3-D maze in the sunken ship and the at times terrible depth perception during platforming.
I'll try the remake soonish, but Super Mario RPG was definitely a hell of a way to spend my week in terms of games to pass the time while I take time after Sly 2's ending, almost ready to hop into 3.
