The indie game dev struggle between "maybe I should make something more accessible and marketable next" and "my next game is Doom meets Shin Megami Tensei meets Twin Peaks meets the janky version of Killer7 I played on my friend's busted Raspberry Pi emulator box five years ago."
No you don't understand. It's critical to my vision as a developer that this game has an rpg upgrade system tied to a resource that, due to emulation issues, never fucking drops.
