This video is good, actually. It’s a brief explainer of the relatively minimal work needed to replicate an iconic practical FX shot in Blender. He goes through the troubleshooting you can expect and the resources & knowledge required to get it done. Then in the closing he makes one gaff. In perhaps an effort to be even sided (despite doing just that, not playing outright favorites with practical versus VFX) he comments on a “problem” with the elevator scene from The Shining: Shelly and the blood wave are never in the same shot. The problem, he says, is its unclear if the blood is real or not. Fuck me.
This is fine. Its fine. My experiences and my media diet have molded the specific, but not unique way I view films. I can’t and should not expect everyone else to have the same media literacy as myself just as this video essayist who makes tutorials clearly does not expect everyone to know the ins of Blender, etc. Assumptions are how we make easily avoidable mistakes and with that in mind I would kindly ask this man in the highly unlikely chance we were to ever meet in person that he note the assumption he has made about The Shining. That being he is associating the film’s age with unconvincing filmmaking. Is it real? Buddy, that’s the right question, but the wrong target.
