oh god how did this get here i am not good with computer

 


 

Background music:
Click here because I can't put an audio widget in the profile

 

The scenes with the shark are usually very intense and disturbing.

 

I use Arch BTW

 

Fun fact: Neo-Nazi dipshit cartoonist Stonetoss is in fact Hans Kristian Graebener of Spring, Texas


Bilby
@Bilby

every time something stupid happens like this Unity debacle, I get even more impressed about Blender. That shit is more free than air and at least as good as its competitors. I hope Godot or something like it keeps getting better and becomes the Blender of game engines~~~~


vogon
@vogon

but the circumstances around the birth, death, and rebirth of blender were pretty sui generis: a company made it as a line of business tool (i.e., a tool that they used to do other work and didn't intend to be a product) and released it as proprietary freeware, then when the company went bankrupt it got spun out into a proprietary shareware product. then, when that company went bankrupt, it went into maintenance mode until the lead developer crowdfunded the purchase of its IP rights off of the creditors who ended up with them, then rereleased it as open source. in this shuffle, a lot of people lost money (but those people were investors, so it's hard to feel too bad.)

open-source software has been around for decades and unfortunately there are still very few reliable business models to produce it on an ongoing basis beyond:

  • be a huge proprietary software company and cynically use it as an implement of soft power;
  • barely survive off of voluntary donations for An Indefinite While

I'm hopeful that tools like Godot can continue to find money to grow and professionalize their development teams, instead of having to get by on volunteer labor! but it's still an unpaved trail out there, unfortunately


DecayWTF
@DecayWTF
  • Be Donald Knuth and make TeX

The problem here is that be'sing Donald Knuth or Bram Molenaar (RIP) or whoever are all jobs that are already taken


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in reply to @vogon's post:

agree

if you can figure out how to get me some of those $85,000 twitter blue dividend checks that all of the fascist media people get, I will funnel them directly into cohost development

It matters less for the indies but I am somewhat worried at how many people are like "well time to learn Godot" without having any prior experience in the economics of open source and what it means to base your product/skillset on an open source project (i.e. potential license changes, your ability to contribute upstream, the speed of new features being added, what the Godot Foundation is gonna do when they need funding and have all these Godot games lying around with no revenue share agreement).

It's not clearly one or the other is my point.

Open source has it's share of problems too (Business Source License, binary / prebuilt dependencies, economics of upstream dependencies and whether they're maintained at all, Python 2-3's extended migration). It's great, but basing your main product on it is a decision that still requires some careful consideration.

what I've learned from working on Netrunner the last couple years is that a sufficiently large group of insane people can make really high quality products in their free time, and also its sad that those kinds of people can't make a living doing what they do outside the 2 models you describe!

if only there was some way we could formalize this system, maybe make it so that people with more means contribute more than those with less… pool these contributions together in order to collectively better the industry and society as a whole. oh well

wikipedia:

D. Richard Hipp designed SQLite in the spring of 2000 while working for General Dynamics on contract with the United States Navy. Hipp was designing software used for a damage-control system aboard guided-missile destroyers

hmm

krita's development fund is definitely helping cover the costs -- and, looking at their site, obviously inspired the design of godot's own development fund -- but their entire development fund would only cover the salary of one full-time software developer earning an entry-level scale salary. in practice, it sounds like their full-time developers earn about 30,000 euros/year and they have between 1 and 3 at a time (but not on a permanent basis), plus a few contracts for shorter-term work. their kickstarters between 2014 and 2016 probably also helped cover one developer's pay for about half of that time.

don't get me wrong, one full-time developer is better than zero, but there's still limits to the size of the project they can take on!

in reply to @DecayWTF's post: