"We just had too many buildings. So the epiphany [we had] was, 'okay, if we have too many buildings, we've got to take the buildings away.'"
It's not uncommon for a building sim to be cornered by its mechanics late in the game. Terra Nil, a climate clean-up game, is no exception. But the developers found one mechanic was key to making the formula work: recycling. Game director Sam Alfred spoke with us to analyze why this was effective.
Read all about it over at Game Developer.
