I've made a 99 character RPG, a fake MMO, and other things. Contact: cannibalinteractive@gmail.com

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in reply to @xkeeper's post:

in reply to @eniko's post:

oh for SURE. a couple months ago we decided it was time to learn to type long, high-entropy passwords using keyboards that have no meaningful labels on the keys. it was a lot of fun being totally inept at something we've been doing our entire life. (also, we did learn to do it, so that was neat)

the primary purpose of it is to make things harder for ourselves

the secondary purpose of it is to type faster and more accurately on the blank keycaps of our Framework laptop and the Linear A keycaps of our Keyboardio 01. Linear A is an undeciphered writing system, so no living person knows what the symbols mean and they are not thought to be associated with any currently-extant culture.

At a gamedev company twenty years ago, we'd have schoolkids come do "work experience" for two weeks with us. And the ones that liked programming, we'd get them doing something incredibly simple. I would tell them to just get a simple copy of Pac-Man working. Don't try to be innovative or anything - we can do that later. Just bash it out, so there's a place to start, so you understand the (tiny) graphics engine we gave them, etc. Don't even have the ghosts hunt you - just make them walk randomly. Simpler the better.

They would always ask "OK, but I'm here for two weeks, what should I do for the rest of the time?" We'll discuss that when we get there - just get used to things first.

Not a single one of them ever even finished the first task - a super basic copy of Pac-Man. Games are HARD, even "stupid simple" ones. But you have to start somewhere, and actually go through the process.