Dex

Big hearted fluffdragon...

...fictional ex-90s platformer mascot, nerd, plural, Ξ˜Ξ”.


Masto 🐘
scalie.club/@Dex

so, work forces me back into the office next week, and as part of that, i've been trying to figure out what i want to take with me for things like making notes

and so I'm using the ipad pro for a first time in a while rather than my laptop, and it's reminding me kind of why i switched - there are a lot of things it's good for, but the second it goes outside those bounds, it drops off a cliff


like, i appreciate the simplicity of limiting the amount of stuff on screen 1
it's still the best device i own for drawing, even if i've done less of that this year than i wanted to when i made creativity a yearly theme
it's excellent for consuming content (maybe not ebooks at this size)
and i still really love the hardware keyboard - it's just the right size for my hands, it's much more convenient than carrying round a fully external one, and i love how typing feels

but
my main forms of creativity other than typing things up just do not work well on it at all

i write scripts (usually powershell) to automate things, and the ipad can't do that.
not without a self hosted instance of visual studio code, or ssh-ing into an actual computer on my home network
(or as one youtuber i've seen does, basically velcroes a raspberry pi to the back of it and controls that with ssh over USB)
there are code editors on the app store, but unless you're writing python or javascript i don't think most can do much on device

a rough summary of my workflow for making a new texture for the 3D model is

  1. open inkscape, import UV map
  2. when ready, export to working textures directory
  3. either have windows open to both working textures directory and unity projects textures directory and copy the file, or run a terminal command to copy and overwrite
  4. view in unity and probably make a lot of tweaks repeating steps 2 and 3.
  5. add files to git commit, and commit

everything save the actual unity work is doable. i could probably learn affinity designer, and it'd give me the ability to draw directly. 2
the ipad technically can manage files although it is so bad at doing so that even during ipad only phases i've had i would much rather VNC to another machine to manage files.
there's a git client that i've heard is good but is probably designed for proper origin/remote setups rather than me mostly relying on cloud sync between devices.3
i could probably set up shortcuts for dealing with a lot of pain points
but also that would take a lot of time compared to... just doing the thing and running git add ./git commit as i please

even compared to the iphone, there's some things the ipad can't do; the iphone got support for custom lock screens and wallpapers based on focus mode (which would be pretty useful when going into the office, given that i do not necessarily want queries about "why is that dragon so big")
again, there is a duct tape and glue solution using shortcuts - but it's limited; no option to choose the crop when setting in that way


i couldn't see myself saying this a few years ago, but the second apple releases an apple silicon equivalent to the 12-inch macbook... i might trade the ipad in for that as a new take anywhere machine that just doesn't have the same limitations


  1. (there is a chance i could fall down a rabbit hole of tiling window managers)

  2. the alternative is procreate to draw rasters on the model, but it also is not good at dealing with mirrored models, and also i like vectors

  3. admittedly this is a bad habit but i've got enough backups in case anything goes wrong, it's only ever going to be a single user thing so i don't feel the need to overcomplicate it


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