I have felt the pull of the new Zelda game and it has led me places. I should start by saying that I have overall unfavorable memories of BotW. I recall playing it for 40+ hours, beating it, really liking climbing on stuff and gliding around and finding new horses and chopping trees, and disliking just about everything else.
As someone who has very fond memories of BOTW, this post still rings pretty true and is one of the main reasons I don't like the weapon breaking. It's impossible to pick up my old endgame-y save and want to play it at all, because it occurs to me that if I use any weapon besides the master sword, I'm just going to be throwing it into a wood chipper for the sake of a few hits of dopamine for smacking an enemy a few times, which will set me back way more than it'll propel me forward in terms of game progression/resources. So it makes me just use the master sword... which... defeats the purpose of the weapon breaking system, or the weapon system more in general.
If they had made, say, most of the endgame weapons repairable instead of just a few, I think that would have helped a lot. I'd be fine with a temporary inconvenience of having to repair something. But you really generally have no idea if taking out a weapon and swatting something a few times with it will just cause the whole thing to poof into smoke or not, which discourages me from, well, playing and experimenting, which feels like it is the opposite of what they should want players to do.
Yeah, I've spoken about this before, but the second I got the Master Sword, it was my solution to everything including chopping down big trees, and basically any form of combat outside of areas with lightning strikes.
I'm not getting TOTK at launch partially because I don't know how that's going to be, and partially because it feels like the most likely candidate for a Deluxe version on whatever Nintendo's next hardware ends up being. Maybe I'll feel the pressure to get it before then, maybe I won't.
