renamed the problem bones in blender, and now this works, at least on desktop
not sure what can be done about the snout and whiskers as HUD elements (or if I even want to do anything - after all, immersion)

...fictional ex-90s platformer mascot, nerd, plural, ΞΞ.
renamed the problem bones in blender, and now this works, at least on desktop
not sure what can be done about the snout and whiskers as HUD elements (or if I even want to do anything - after all, immersion)
snout should stay, I'd want the whiskers to not get in the way tho. they look super thick in that view...