from the verge's apple vision pro review
i remain amazed that this is the solution apple decided to go with for video calls, and marques's comment of "really impressive and really bad at the same time" is accurate
the level of eye and face tracking on here is incredible, at least for the few minutes in this review. it's fast and responsive, and i suspect is probably going to be more reliable than your average vrchat facial tracker
unfortunately, all this impressive animation work kind of falls apart when it's applied to a quickly created 3d model trying to be overly realistic and falling somewhere between playstation home and the ability to import your face into tony hawk's underground 2.
if they'd gone with cartoony avatars (like the memoji they already have!) this wouldn't have happened; you could not have people trying to do a hair swoosh and it failing because the hair is just a solid volume
and no third party application can currently use the face/eye tracking as far as i know, so never mind vrchat, if you're going to immerse yourself in the vision pro exclusive version of microsoft fucking teams then even those avatars can't take advantage
