(why facing worlds? because i tried this in a map without low gravity and it didn't look great doing very tiny hops - and then on a moon map but that wasn't well made and was glitching out even at 1x scale - so then we thought about good maps we know with low gravity :3)
i don't know if the stomping system is staying on there though - ironically(?), its pretty heavy on a lot of the metrics VRC uses for judging avatars. so maybe just for special occasions.
(also VRCLens didn't want to work properly at this scale, which is why this is a capture of the desktop mode camera view)
