Dex

Big hearted fluffdragon...

...fictional ex-90s platformer mascot, nerd, plural, ΘΔ.



CyanSorcery
@CyanSorcery

"Modern games ship with so many bugs, I miss classic games that just worked"

modern games: ship on a bunch of consoles and storefronts, all with their own quirks

retro games: ship on one system only, featuring a bunch of "speedrun tricks"


Dex
@Dex

the cool thing about pannenkoek's latest video is that there is now a big montage of speedrunners absolutely eating shit entirely because nintendo misaligned the triangles on a mushroom by millimetres

without a TAS run or severe overlevelling, it is basically impossible to play pokemon red or blue without encountering at least one bug - both the badge boost glitch and the super effective text glitch are basically 100% guaranteed in an average playthrough. you just don't fully notice they're happening

it can be argued that perhaps publishers take less care than they used to now that day 1 patches are an option vs. having to get all carts reprinted
but stuff would still get flagged as WONTFIX


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in reply to @CyanSorcery's post:

If anything, retro consoles have a lot more "silently do the wrong thing" in occasions where modern games would crash because modern systems have memory protection and address virtualization whereas for retro consoles the memory space is just there. you just have all of it. if a pointer accesses some shit way far away from where you expected it to, there's nothing in the system to recognize that's a bad idea. That's how there's so many arbitrary code execution bugs in retro game TAS now.

🦊we like to build a bunch of safety guards in our games to do whatever we can to keep them from crashing, but this has the flipside of making it tricky to debug sometimes because it's very subtle to know something went wrong