tooie is interesting as a randomizer game
for starters, there's no patch to it; everything is handled by a lua script speaking with the emulator "oh, you thought you got that item? no, here's what you actually got"
this creates some problems with the in-game trackers not being very useful, and a few times i've run up to get a new move only to find the unlock requirement only appeared visually met on the HUD before the script told the game "no, they can't have that"
it does also emphasize just how much of a metroidvania it is, even within individual worlds; it expects a progressive set of abilities for navigating the overworld and there's increasingly less to do in later levels without those expected mandatory abilities.
there are glitches for going out of logic, but the majority of them either require Clockwork Kazooies (which have been randomized within this run to be somewhere in ULTRAKILL) or the ability to precisely line up falling through 0.0001 unit wide holes in the floor, which i am not learning how to do
i can't access most of world 1 without the world 1 exclusive magic ability you're meant to get for effectively walking in a straight line. (i do not know where this is. i'm going to randomly guess it's probably behind one of kingdom hearts 2's superbosses).
there might be a shortcut from world 7 that might unlock more of world 1, but i can't get to world 7 - because i'm missing an ability you're meant to get in world 3 (and in a normal run, is mandatory for getting to world 4 and onwards and subsequently is 100% expected)
that world 3 ability is in this run, in world 6
specifically, it is in a part of world 6 i seemingly cannot get to without either beating the boss of world 2, or using clockwork kazooies to glitch through a badly programmed door and unlock a fire exit. (note: i have never performed this glitch and don't know how difficult it is)
i don't have the prerequisites for the world 2 boss and don't have the hint points banked to check where those are. so that's the next goal, find enough stuff to get a hint about that
so yeah, all fun and games. when played like this, it really has to be nibbled at piece by piece in a fairly different way to a casual run - where our usual strategy is to complete all we can at that time
(a lot different from pokemon, where you might find 1 item and suddenly half the map shows as available to check)
overnight things changed drastically
someone sent over the thing for accessing most of world 1, making visiting world 7 unnecessary 1
the person playing ultrakill unlocked clockworks.
the move locked in world 6 is required for beating the game without a delayed cutscene warp, and it turns out that while the glitch is fiddly particularly with how BizHawk deals with the sensitivity of a dualsense, it isn't anywhere near as hard as ones done earlier in the run, so got that
and then while doing some cleanup, someone sent over the final move needed to fight the final boss, so will be doing that after work and potentially being the first to finish - which will release 200 checks into the pool
-
world order: tiny little bits of 1, 2, 3, 5, 8, an even tinier bit of 6, most of the rest of 1, glitch into the required part of 6, a small bit of 4 just to collect a required item for someone, final
and of course by after work, i mean "while on a break"
