got recommended a video on s&box and how it compares to garry's mod in terms of use as a development tool
it got me thinking about the sliding scale of games and platforms that rely on user generated content -
there's very clearly a place for games with minimal coding experience required
there's also a place for games which use an actual game engine for creating content
but i wonder how much room there is now for something trying to be intermediate
the video mentions that s&box uses c# for scripting, which brings it more in-line with unity and will make it easier for new developers to move from s&box to unity when the time comes, which is a noble goal. but i'm curious how many creators who previously would have made a gmod map as their first thing instead now make a vrchat (or similar) map as their first thing and so are already using unity itself, even if there's a lot of things they don't have to deal with or can't do due to platform limitations
