and i detest the reality that tech fetishists seem to do everything in their power to prove that idea right.
the architecting, implementation, and fine-tuning of a real-time CG lighting system is no less of an art form than real-world stage lighting, and I think it's a pity that people don't recognise that.
edit: this post is getting a bunch of likes so er, it would seem that people do recognise that.
this specific example reminded us - there was literally a panel at the most recent furality about using real-world stage lighting protocols to control real-time high performance lights within VR, embedding the data in video streams - and letting a lighting engineer make the effects they want to
technology and art, intertwined
