Dex

Big hearted fluffdragon...

...fictional ex-90s platformer mascot, nerd, plural, Ξ˜Ξ”.


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scalie.club/@Dex

posts from @Dex tagged #garry's mod

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v1.05

  • clean up some rough spots in texture where the wrong colour is showing through
  • change expressions from on left hand to in menu to avoid conflict with vrclens (pictured, attempting to do a finger gun for vrclens also doing a half wink). additionally, move it from the FX layer to the gesture layer
  • add physbones to toes because it's annoying to have grabby paws that can't interact with things

projects for tonight/this weekend

  • add some more clothing options
  • add furality or other audiolink compatible shaders - i have a feeling one of the meets nearer halloween is probably going to end up in poe's frightclub, at least

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@Dex
  • add some initial clothing options
    • the ivenmoth outfit the model came with
    • the pink tunic edit i made
    • a very quick edit of the ivenmoth outfit the model came with, featuring the delta rune
  • for your convenience, uninstalled counter-strike: source


got recommended a video on s&box and how it compares to garry's mod in terms of use as a development tool

it got me thinking about the sliding scale of games and platforms that rely on user generated content -
there's very clearly a place for games with minimal coding experience required
there's also a place for games which use an actual game engine for creating content

but i wonder how much room there is now for something trying to be intermediate

the video mentions that s&box uses c# for scripting, which brings it more in-line with unity and will make it easier for new developers to move from s&box to unity when the time comes, which is a noble goal. but i'm curious how many creators who previously would have made a gmod map as their first thing instead now make a vrchat (or similar) map as their first thing and so are already using unity itself, even if there's a lot of things they don't have to deal with or can't do due to platform limitations


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