Dex

Big hearted fluffdragon...

...fictional ex-90s platformer mascot, nerd, plural, ΘΔ.


posts from @Dex tagged #resonite

also:

you can edit everything about haptics using the in-game editor!

you can edit everything about haptics.
in the in-game editor.

the in-game editor, where if you're in VR then it's going to be somewhat more difficult to look up documentation or your notes (particularly for us where steamvr desktop view doesn't work)

(but being fair i hadn't heard of the gigglepuck at all before seeing these patch notes, and it probably beats tweaking back and forth in unity for something like this)



Dex
@Dex

tutorial video: you can bring unsupported files like ZIP files into Resonite, and if someone clicks on the Export File button, it'll be downloaded from your computer to theirs!

...someone has used this to make a very inconvenient P2P filesharing network, haven't they


Dex
@Dex

the year is 2025.

i want to pay an artist for their finest pornography. i send a paypal payment with no identifying information; ignoring whatever name they had several genders ago.
on my reciept, a date, time and world GUID.

i find xem under the streetlight, waiting with the goods.
xey have already jacked out by the time i go to thank xem
and i sigh
as i twist the dial back to reality too

we will keep finding whatever ways we can to route around the system.
but i hate that we have to keep doing so.
constantly.



again thinking about resonite as a rapid prototyping thing
even though the amount of effort it would take to get it to where it could be useful for rapid prototyping for us would probably not be worth it

...and also this workflow seems like it'd be a lot worse in VR, unless working in steamvr desktop view using physical mouse/keyboard rather than controllers?



qualia
@qualia
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lenientsy
@lenientsy

Hello! It's funny you ask this now, because I'm on Cohost taking a break from hyperfixating on my second 3D avatar for use in social VR (including VRC and Resonite). I'll walk you through all the steps I've observed from what I've done so far -- keep in mind that I'm very far from knowing everything, but I do share your stance on external tools doing heavy lifting. It's much more satisfying to know you've glooped your Scrumblo Scrimbly from thin air, no?

I'll be trying to keep the workflow as loose as possible, so you can create whatever you'd like. I will, however, be linking to videos that are specifically about creating one model -- I'd recommend gleaning whatever you can from each and applying them to your own work.

If this helped, feel free to share with other folks if they ask how you made your awesome avatar to save yourself the trouble of typing out something like this on your own!

Full list, including ramblings (and dropdown menus, for ease of reading) in the Read More.


StrawberryDaquiri
@StrawberryDaquiri
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Dex
@Dex

We wrote a post on the uploading to VRChat bit, although it is now in need of an update with VRC switching to Unity 2022.
(Currently it seems to be struggling with updates from Macs on 2022, have not tried Linux, but Windows works)

But yes, Resonite is simultaneously a lot simpler and more fiddly. All you technically need is the FBX (assuming a well structured armature) - you drag it in, specify it's an avatar, and then use the Avatar Creator tool to assign the head and hands location.

However, if e.g. your materials aren't included in the FBX, what then follows is trying to drag and drop textures that appear as objects in a 3D space around you into specific parts of a window that's also a 2D plane in a 3D world.
For people used to the workflow, I'm sure it can be faster - but I would only recommend even trying either in VR or on a large desktop screen with a proper mouse available.
It's really hard to see things on laptops (or worse, on Steam Deck), and some trackpads just cause problems with dragging and dropping.

(It is possible I've missed something of course, but I so rarely see friends in Resonite vs VRC so have not put as much effort into learning the quirks)