DiaDrgn

Squeaky yinglet

  • it/any

When I was here I was 27 yo

I am Pokémon, but sometimes I'm also dragon, pooltoy, or yinglet
Please gently the kobolds
Pronounced /daɪ.ə/ or /di.ə/

I loved this site


artist-alley
@artist-alley

by

@applecinnabun

description

it's fall!!! (in the northern hemisphere)

celebrate by trying out a game made by a fall-obsessed lunatic putting all her love into this autumn level!!

play "Bright Autumn" in our latest demo

link

and wishlist on steam - https://store.steampowered.com/app/2544100/hoptix


applecinnabun
@applecinnabun

get hype for SAGE 2024 tomorrow by playing a fall-erific demo from the last SAGE event :3


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in reply to @artist-alley's post:

in reply to @applecinnabun's post:

it's definitely possible in the future! i need to do some research on whether there's a good way to release for a system i have no way to test it on. the nightmare scenario is that there's unexplainable bugs on the mac version and i have no way to even troubleshoot them, but there might be some way to anticipate that stuff?

not sure! I've got the reverse problem where I only have access to a mac and kinda hope/guess my non-milestone builds work.

depends what enviroment/engine you're using. IME both godot and unity are reasonably straightforward when building for different platforms (not sure if you need a mac machine to build for OSX for unity). GameMaker is technically possible but requires you to have a machine running the OS you want to build for, so gnarly in practice.

no clue about any others! but in godot and unity it's basically clicking a drop down menu and hoping lol

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