Game design & publication inspired by the stuff we love. Queer owned and operated. Nevyn and Jam love to create and contribute to the world of tabletop roleplaying games.


Inumo
@Inumo

You may have heard that NASA released a... what we'll call "passable, but uninspiring" TTRPG adventure earlier today about the Hubble Space Telescope getting stolen into a fantasy world. Not to be confrontational about it, but I think the indie TTRPG community could do much better, and really nail the thing about NASA that has kept us enthralled with space over the decades: their gorgeous, glorious space images. With that in mind, I'm organizing a game jam for writing a TTRPG adventure in your system of choice (or no system at all), using the many public domain images of space as inspiration. Want to write a tragic romance inspired by the transit of Io across Jupiter (as captured by Hubble)? Think Chandra's image of SN 1006 looks like a Forbidden Yarnball McGuffin? Now's your chance! Submissions are open for the next 3 months, so get to writing, and I'm excited to see what you make. :)


Inumo
@Inumo

A reminder that this is rolling! If you want to submit an adventure for this, I recommend hitting "join jam" sooner rather than later – that'll make sure you get community posts, relevant emails, and reminders as the submission deadline approaches.


Inumo
@Inumo

Happy Hubble Launchiversary! NASA put together this highlight reel of the last year from Hubble:

If you're looking for a way to celebrate, consider participating in the Indie NASA TTRPG Adventures Jam above!


binary
@binary

As a fun synchronicity, the Sci-fi One-Shot Jam overlaps this jam time-wise with the theme Stellar Phenomena. If there were ever a time to multi-jam drift, it's now.


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in reply to @Inumo's post:

Right? Like, on the one hand, it's a lot less technical work to say "how do I fit X story into an adventure structure," but on the other hand I'm such a chronic game designer that "write a game" feels so much more in my wheelhouse than "write an adventure." S'part of why I wanted to explicitly make it about adventures, though – can't get better w/o practice, and it certainly feels like the indie scene just kind of assumes adventure writing is "the easy part."