Game design & publication inspired by the stuff we love. Queer owned and operated. Nevyn and Jam love to create and contribute to the world of tabletop roleplaying games.

posts from @DinoberryPress tagged #art

also: ##art, #artwork

The goblins of The Enchanted Forest are short beings with bat-like faces. They have big eyes, bigger ears, and even bigger smiles. They enjoy tending their crops, hoarding vegetables, and collecting stories.

Goblins in Candlewick will often train horse-sized Jackalopes to be helpers around the farm, and find them to be loyal companions.

Wanna share a story with a delightful goblin, or help them tend their farm?

Support Little Wolves on Backerkit!



We’re huge fans of funky little guys, and so far we haven’t made a little guy that’s funkier than this fungi; The Puffballs!

Nobody’s quite sure what they’re up to, but denizens will try to see one of these spirits of good luck before a long journey!

They also say if you find a puffball scratching at the earth, there's surely magic treasure buried nearby. 👀

Want a chance to meet one? Follow us on BackerKit!



Out of all the creatures in Little Wolves, my favorite has to be the Hullabaloo. These four-legged hounds are covered in long, thick cords of pale hair decorated with all kinds of trinkets that clang together incessantly as they move~

They love the sound of rattling, crashing, and clatter so much they’re often chased off for the cacophony (if not to keep them from stealing more things). A quiet Hullabaloo is a miserable Hullabaloo.

But not every Hullabaloo is friendly- some are dyed a deep red and dangerous.... Read more to learn about them.



Hey y'all, Nevyn here! I wanted to talk a little about the art process that's gone into You're In Space, and what it was like for me to do it!

I'll start by saying that I've had a bit of a stressful relationship with Making Pictures for a while. I really liked doing it in highschool, but I had a lot of bad feedback and critique from peers and teachers alike that lead to me stopping- nothing I made was good enough, so why bother, right? It lead to me never being satisfied with what I put on a page as a result of constantly trying to stick to the ideals and visions of those around me, instead of just making what I wanted, so I stopped.

Fast forward like 50 billion years and I'm working on Spacefucked. I've been designing the game for a while, and Jam and I started talking about what kind of art it should have.

CW for images below: illustrated blood, body horror, gore, weapons