Game design & publication inspired by the stuff we love. Queer owned and operated. Nevyn and Jam love to create and contribute to the world of tabletop roleplaying games.

posts from @DinoberryPress tagged #indie games of cohost

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One of our goals with Little Wolves is to make sure the system is approachable while still having depth, so we decided to take a spin on one of our favorites: the classic d6 dice pool!

as with everything we do, we aim to make sure core themes are reflected in play. To land this we made the target flexible and dependent on what Element you’re channeling during a task.

A screenshot of a spread within the Little Wolves Demo, it describes Elements, Attributes, Mortal Powers, and Facing Challenges

The element in question is determined by how you’re doing something; what the vibe is, so to speak. Each element has different emotional/approach touchstones, and the one that aligns most with your action is the one you’re aiming for.

Passionate or invigorated? That might be fire!

Charismatic or curious? Sounds like Water to me!

Speaking of elements, each court has strengths & weaknesses with a different combination of elements. The Pumpkin Court, for example, is strong in Fire but weak in Water. This means they gain an extra die when approaching something with a Fire affinity, but they lose one when they’re embodying Water.

A screenshot of a pre-generated character within the Little Wolves Demo. It shows the stats and abilities of The Wolf of the Pumpkin.

This, combined with werewolves’ spellsongs and mortal powers, creates a dynamic but simple resolution system with a lot of flexibility (and sometimes mischievousness!) that leans into the whimsy and wonder we’re aiming for in Little Wolves.