Hey y'all, Nevyn here! I wanted to talk a little about the art process that's gone into You're In Space, and what it was like for me to do it!
I'll start by saying that I've had a bit of a stressful relationship with Making Pictures for a while. I really liked doing it in highschool, but I had a lot of bad feedback and critique from peers and teachers alike that lead to me stopping- nothing I made was good enough, so why bother, right? It lead to me never being satisfied with what I put on a page as a result of constantly trying to stick to the ideals and visions of those around me, instead of just making what I wanted, so I stopped.
Fast forward like 50 billion years and I'm working on Spacefucked. I've been designing the game for a while, and Jam and I started talking about what kind of art it should have.
CW for images below: illustrated blood, body horror, gore, weapons
