We're very excited to announce our ZiMo23 project, DINOCAR! A chaotic game of messy map-making and city planning for all ages, Dinocar will be coming to Crowdfundr in February!
Sign up for our Newsletter to know when it's live~

Game design & publication inspired by the stuff we love. Queer owned and operated. Nevyn and Jam love to create and contribute to the world of tabletop roleplaying games.
We're very excited to announce our ZiMo23 project, DINOCAR! A chaotic game of messy map-making and city planning for all ages, Dinocar will be coming to Crowdfundr in February!
Sign up for our Newsletter to know when it's live~
We hit 100 followers on the You’re In Space And Everything's Fucked Kickstarter, thank y’all so much! Here's what we have to share:
Found Transmissions is a stretch goal! It'll include a extra content for SF, including new encounters, systems, and items!
Once we hit 300 followers we’ll share more~
Head on over to https://bytes.rip/spacefucked to sign up, and tell your friends!
And don’t forget to grab the demo for a terrifyingly good time~ https://forktwenty.itch.io/spacefucked-demo
Hey y'all, Nevyn here! I wanted to talk a little about the art process that's gone into You're In Space, and what it was like for me to do it!
I'll start by saying that I've had a bit of a stressful relationship with Making Pictures for a while. I really liked doing it in highschool, but I had a lot of bad feedback and critique from peers and teachers alike that lead to me stopping- nothing I made was good enough, so why bother, right? It lead to me never being satisfied with what I put on a page as a result of constantly trying to stick to the ideals and visions of those around me, instead of just making what I wanted, so I stopped.
Fast forward like 50 billion years and I'm working on Spacefucked. I've been designing the game for a while, and Jam and I started talking about what kind of art it should have.
CW for images below: illustrated blood, body horror, gore, weapons