It honestly wasn't that bad of a time. Was it a good sequel to Deus Ex? Absolutely not, the entire environment was cramped and felt like a series of hallways. Not even Thief Deadly Shadows was that boxed in and it was the same development team. A lot of people blame the Xbox being the lead platform as to why Invisible War was like that but the Xbox had GTA San Andreas which was a whole ass open world. If you could put San Andreas on the Xbox, you could've put a game that had the size of the first Deus Ex's hubs (unless i'm HUGELY not understanding something). All that said, I actually really liked some of the changes Invisible War made. I liked the augmentations being swappable. I liked that collecting the same augmentation meant you could upgrade an aug rather than separate upgrade and aug collectables. I liked that the endings were slightly less decided by what you did in the final level and more how you played the game and who you sided with (but even then it's still mostly dependent on what you do in the final level).
